Showing posts with label books. Show all posts
Showing posts with label books. Show all posts
Friday, May 31, 2013
So what is the opposite of Nerd Rage?
I guess it's nerd praise, that being said I am about to lavish some on one specific source. Game designer Mike Pondsmith, and R.Talsorian games. I had been an avid gamer geek throughout most of the 1980s but in 1987, my gamer obsession went into overdrive looking for new systems, and new games. From DC heroes, to Palladium's Teenage Mutant Ninja Turtles, to Top Secret S.I., I was getting more and more into the hobby, when an article in Dragon Magazine was reviewing comedy RPGS, like Ghostbusters, Toon, Paranoia, and Teenagers from Outer Space. I was both intrigued and hesitant. I could not imagine playing a game like Toon, having to figure out THACO for a boston cream pie seemed a bit excessive, as I said I was kind of new to the hobby, but the Dragon review did make TFOS seem like it could handle a comedic rpg with style and class, and do so without over complicating the rules. SO I took some summer job money and ordered it.
DAMN! it was a book rpg with it's own (albeit very tiny) dice! the game was a blast I ran a campaign for most of my freshman year of high school, and soon was introduced to a whole world of real near humans, not very near humans and real wierdies! It's one of the few RPGs that has never left my gaming collection at all, even for a short time. and While I have since upgraded to second and 3rd editions (a new edition a new power chart) It has always been one of the RPGS I grab out when I want to introduce the hobby. It's not anywhere near as complex as D&D, pathfinder, or Champions, and it focuses on roleplaying not rules. Later in the year I got introduced to a local game club that met at my local community college, the Burlington Area Game and Game Information Nexus Society, or B.A.G.G.I.N.S. and it was there I would meet my friend and later best man at my wedding Dave Fageol, he introduced me to Mekton II
While I had played other mecha games by this point. Battletech feels decidedly un-anime, it's more like game of thrones with high tech walking tanks. and while Palladium's Robotech features mechs from my all time favorite anime series it too falls flat on the feeling like an anime mecha show. The less said about hero games's robot warriors the better. But Mekton, Mekton was simply the best. It covered every convention of mecha combat in ways that seethed Gundam, Robotech,Voltron, Gunbuster and more! It was my mecha nerdvana. Admittedly we almost never used the game world of Algol, and mostly did mecha combat for the sake of mecha combat it was the bomb! It was not too long after when I went to my first gaming convention, Quadcon. and there on the shelf were two huge new sci fi RPGs set in the dystopian future. Fasa's Shadowrun which had a full city display and demo team showing it off with it's elven decker, and mix of magic and tech and another one.
I went with cyberpunk, for 2 reasons, first to paraphrase Douglas Adams, it was slightly cheaper, and secondly it was compatible with Mekton. The idea of merging mecha and cyberpunk, at my own whim seemed far more enticing than forceably mixing D&D with
cyberpunk. and thus the choice was clear. The only problem, is I had moved to a new town my sophmore year and while I could find players for D&D Cyberpunk for some reason was like pulling teeth. Seriously everytime I set up a game my group would find an excuse, any excuse not to play, they did the same thing with Call of Cthulhu but that was because they found the 1920s boring, but this one I just could not understand, it sat and it languished. until at another quadcon I saw it's replacement.
Sure 2020 was an improvement, but what's the point if my gaming group wouldn't touch it with a 10 foot pole? well I decided to put my old 2013 into the auction and recoup my losses and pick up 2020 hoping I would get some use out of it. The result? I spent the next 3 years running Cyberpunk 2020 almost exclusively. The same high school friend who wouldn't touch it before now were asking me to run it all the time. at it's height I had about 12 players in one game. Mostly because one player had been double crossed by another, and had vowed revenge leading to a massive inter party battle. but it was brilliant. I have way too many fond memories of this game. even when after the high school play, I was asked to go to the big after play party that the "cool kids" were hosting, at the Pzazz and requested to bring my Cyberpunk books with. so here we are keg in the room high school nonsense and in the corner table here I am running 2020 with the remnants of my wizard's make up on (the play was once upon a matress, and I got cast as the wizard.) From our parties attempts to take over the narcotics rackets of night city to running from Arasaka hit squads. 2020 was my high school gaming mainstay.
Now granted I had done other games Runequest, Warhammer, Warhammer 40k, Lace and Steel, Champions, Gurps, Twilight 2000, but punk was what I always seemed to come back to. after my dalainces with the World of Darkness I did another huge cyberpunk stint and got rather burned out on the game. I did have fun with it's sister game Cybergeneration for a campaign but then the next big leap in gaming hit me.
It was in many ways the polar opposite of Cyberpunk. Honor, and civility were far more prized traits than attitude. Trying to build up a full-on combat spec before reaching cyberpsychosis was not even a possibility. no dice, no character sheets. and a high drama victorian story was the focus of Castle Falkenstein. even the book's layout showed how different a game this was. The book was divided in half. The first half was a short novella about Tom Ollam's disappearance into this steampunk Austria where the Fey existed, magic and anachrotech were real, and the Mad Kin Ludwig was still in power. and the second half was the actual game. And as dice were for the games of the "lower born" Falkenstein used cards. focusing on hands and numbers gave the game more of a feel of controlling the story even from the player's perspective. While many other games have since used cards, it is what I really loved about Falkenstein. I recall this game teaching me one of the most valuable lessons of GMing, which is if the players are having fun, let them go. I had run a module with this huge plan to turn it into a massive globespanning object hunt againts the world crime league. My players were playing the Austrian answer to Sherlock Holmes and company, as they were invited to Paris to help secure the emperor's crown, they would take a train from Vienna to Paris. the 5 minute intro of which (I.E. boarding the train) became the whole basis for the night's session, no combat, almost no use of the rules just pure roleplay for about 4 hours and my players ate it up and asked for more. Not every game that can do that.
Furthermore Pondsmith and R.Talsorian are responsible for the 2 best gaming supplements in Come il Fout, we got a ton of background and story for Falkenstein that made the game even better, and a wealth of information on the victorian era enough to turn a newb into a jolly fine chap to fascillitate this fine game. and Listen Up You Primitive Screwheads, the most indispensable GM guide for cyberpunk and beyond. chock full of dirty tricks and evil schemes it is a GM's dream!
Then After trying a particularly unsuccessful Mekton Zeta Campaign (my fault I bit off far more than I could chew) we got a view of RTG's new system Fusion. We played a bit of Bubblegum Crisis, with a so-so gm. and at this point I was less interested in the new direction I skipped Votoms, and DBZ (never being a fan of the anime) I bought into Cyberpunk 2032, but it did very little for me. the whole altcult thing just did not appeal like the old days. and as Pondsmith headed off for greener pastures (working for Microsoft on games like Crimson Skies (Which I loved)) I began playing a lot more Legends of the 5 rings, Deadlands, Savage worlds, Traveller, Pathfinder,Heavy Gear, and of course minis gaming.
However recently there has been rumblings from RTG, a hint about an english translation of their mekton gundam game, and this.
http://www.kickstarter.com/projects/1888572386/mekton-zero
HOLY CRAP!! Mekton Zero?! a new Mekton? a new Interlock system Mekton? SWEET! Promising a more streamlined mecha design system, a faster combat mechanic and all sorts of bells and whistles, of course I had to kick start it! I have kinda been thinking about a mecha themed hunger games kind of story line, and rather than hunting down an old copy of Zeta, I will wait until Zero finally drops. So to all you out there in cyberspace who love RPGs and love Anime, this is gonna be big. I highly recommend checking this out and kickstarting now, if nothing else, who knows can a new TFOS, Cyberpunk or Castle Falkenstein be far behind? only if we are lucky!
Wednesday, May 15, 2013
Ready Player One- A review
This is the first review I have done for a novel, on my blog, kinda reminds me of doing book reports as a kid, but that works considering the wellspring of nostalgia about to be unleashed.
Within minutes of reading this book, I had a pretty good synopsis for the book in mind, and after finishing I still think it sticks. This book is in short, a Cyberpunk retelling of Charlie and the Chocolate Factory. Now before you think straight rip off and imagine Oompa Loompa's Cybered up on chipware and carrying neural-linked smartguns. There is more to it but it my short explanation is meant to give you a basic gist. The story starts with a poor kid named Wade Owen Watts, (His initials are W.O.W. just like World Of Warcraft, Coincidence? I THINK NOT!) There are a lot of references to sci-fi comics, videogames and music, mostly from the 1980s. an era that is clearly revered by the author of this book, Ernest Cline. Anyway Wade like almost everyone in his dystopic future is involved with OASIS, a combination MMO, Facebook and Internet in the future. Wade is schooled in a virtual classroom, was raised by educational softwares, and when he is not in the massive online universe of OASIS, his life sucks.
But there is hope, The creator of the OASIS is dead. And in his will, he placed a contest to which he offers his fortune to he who can find 3 special keys (copper, jade, and crystal) and challenge the 3 gates. Halliwell the game's creator was obessed with his own past and those things he loved in his teen years making the 1980s a source of fascinations in hopes of finding clues to the prize's (an egg) mysterious whereabouts. Hunters of the egg have formed clans looking over the next 5 years However Wade finds the first one. which after 5 years of fruitless searching his actions ignite a firestorm on the network. An enemy, in the form of a rival company IOI, (the 3 letters almost look like an emoticon for a tie fighter don't they!) who wants the prize to take over Haliwells' fortune and company further monetizing it for their own selfish purposes. They want it bad enough to kill, and thus Wade's life is immediately in danger, both in cyberspace and in real life.
Overall, this book was a very satisfying read, it's about as tough to read as Jim Butcher's Dresden books. In short You start reading and find it very hard to put down until it's done (hence the reason my British Infantry aren't going to be done by the con this weekend! Thanks Steve!) The only real complaint is as a hardcore geek I felt some of the surprise lost in exposition that I already knew stuff about. such as when they compare the contest to both Atari's adventure easter egg, and the Swordquest series. I wasn't think oh wow I never knew that, I felt more of a yep and then they will link swordquest to the prizes offered for discovering the secrets of the games and that the contest never saw fruition due to Atari's financial woes dropping the games from production. Don't get me wrong this was minor, and still did not ruin the book for me. There are still some damn good twists and turns which I will not spoil here. In the end a good read for any hardcore comic/video game/rpg/1980s geek. I have also heard Warner Bros has picked up the rights for the film. This kind of scares me as the ton of references can make the film a logistical nightmare from Serenity, to Star Wars,to Macross and Even mentioning Champions, and Shogun Warrior toys. if they make fake proxies it will ruin the point of seeing Max Headroom as the AI for a firefly class ship (Please let the get Matt Frewer back!) but the realities is Fox, Disney, Toei, Marvel hell even hero games will probably want a bit of the action to use their IPs. I hope it works don't get me wrong but this could be the source of some massive (and well placed) Nerd Rage should they mess up this nerdvana of a book.
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